Pepsi campaign key visual

PEPSI

Thirsty for more.

Art direction · Storyboarding · AI film · 2026

A self-directed spec commercial: an anime club spot for Pepsi's Thirsty For More, taken from a hand-drawn nine-panel storyboard to a finished fifteen-second film. No brand to build here, this one is pure art direction and AI filmmaking, the same pipeline pointed at a completely different visual language.

Overview

A spec film, built solo with AI

Pepsi, Thirsty For More is a self-directed spec commercial, an anime club spot for an existing brand rather than a brand I built from scratch. It's a deliberate departure from the photoreal work: no naming, no packaging, no product to design. Just art direction and filmmaking, taking a hand-drawn storyboard all the way to a finished fifteen-second cut.

The point was range. Same pipeline, pointed at a completely different visual language, to prove it holds outside the polished-product world.

The idea

Thirsty For More

A neon-soaked anime club, cut to a bass drop. Energy, movement, refresh, the can as the hero of a world that feels like a music video rather than a soda ad.

The whole thing lives in a bold 2D cel-shade style, a hard left turn from the realism, chosen precisely because it's the harder thing to keep consistent across a moving shot.

Thirsty for more.

Pepsi

The film

Fifteen seconds, eight beats

The globe logo rockets through a neon light tunnel and bursts into the club; a crash-zoom carries through the crowd to the hero; he cracks the can with the spray catching the light; hard cut to the cap girl drinking, head back; a b-boy freezes mid-air as the dance-off trades moves; the hero turns the can straight to the lens with a grin; snap to the end-card.

Painterly cinematic wides alternate with crisp cel close-ups, the hybrid the brief was after. Play it with sound.

Spec spot · 15s · anime cel-shade

Art direction

The look

One style lock, carried into every frame: bold clean lineart, cel shading with hard neon rim light, deep navy-black club darkness cut by electric pink, cyan and Pepsi-blue beams, and high-contrast speed lines on every move.

Reference-driven, so the look never drifts from shot to shot.

Art direction

Neon club

The whole film lives in four or five values, navy-black darkness, Pepsi blue, and two hits of electric neon. Restraint in the palette is what lets the speed lines and the rim light read as energy instead of noise.

Club Black

#0A0E1A

Pepsi Blue

#0A4EA2

Cobalt

#2A57D6

Cyan

#21E6FF

Electric Pink

#FF2E97

From storyboard

Nine panels, hand-drawn

It started as a nine-panel anime storyboard: the logo through a tunnel, the title over the crowd, the hero with the can, the b-boy freeze, the cap girl drinking, the dance-off, the can to camera, the end-card.

That sheet was the style anchor and the shot list in one, the single thing every later asset was measured against.

The original hand-drawn nine-panel anime storyboard for the Pepsi spot, neon club scenes in a vertical grid.
The original nine-panel storyboard, style anchor and shot list in one.

Reference pipeline

How it stayed one film

Everything ran reference-first. A hero character sheet and a dancer-girl sheet locked identity across every beat; a twelve-view can turnaround kept the product on-model; then a single five-beat reference board, can, bottle, both characters, the club and the style in one frame, drove the video generation.

The branding travels through the references, never the prompts. In text the product is only ever "a navy-blue cola can with a red-white-and-blue sphere emblem", which keeps the generator's IP filter happy while the real brand stays exact in the image.

Hero character sheet, an anime young man in a navy bomber jacket, turnaround with expression grid and detail crops.
Dancer-girl character sheet, navy hoodie and cap, turnaround with expression grid and detail crops.
The five-beat master reference board, globe burst, club wide, girl drinking, hero with the can, and the can-and-bottle end lockup.
The five-beat master reference, one frame carrying can, bottle, both characters, the club and the style. This is the single image that drove the film.
The Pepsi can in a neon light burst with a liquid orbit swirling around it.
The can, styled into the world.

Key frames

The moments it turns on

The best beats, pulled from the cut as stills.

The hero as a small silhouette at the end of a graffiti-lined neon light tunnel, motion blur streaking past.
A b-boy breaking in the centre of the circle, crowd around, Pepsi screens glowing on the club wall.
The cap girl tilting a Pepsi bottle to drink under crossing pink and cyan laser beams.
The end-card, a condensation-beaded Pepsi can framed by glowing neon diamonds.

Tools & process

Storyboard to screen

Built through Higgsfield. GPT Image 2 and Nano Banana Pro for the character sheets, the can turnaround and the reference board, all style-locked to the storyboard so identity and branding held. Seedance 2.0 for the video, which takes one reference image per call, so the five-beat board did the heavy lifting.

Fast, cheap probes first to validate the beats and catch drift, an early cut let a character's outfit shapeshift between shots, fixed by locking the wardrobe in the prompt, then a standard-quality master once the read was clean.

What's next

The remaining mile

This is the picture-locked master. The remaining polish is post: the THIRSTY FOR MORE title and end-card lockup as graphic overlays, and a licensed club track under the sound design. The world and the cut are done; the finish is the last mile, same as the rest of the studio.

Pepsi, Thirsty For More. A spec film, built solo with AI.